The The 3D Model Editor was designed to improve the speed and efficiency
of 3-D graphics artists and to make it easier to import 3D models into new
software applications. Unlike conventional three-dimensional modeling packages,
the model editor gives you precise control over texture mapping at the
time each three-dimensional object is created. Instead of creating a model and
then applying a texture to it, you create the model by drawing it directly on
the texture. Textures are embedded in saved model files so there is no problem
with models getting separated from their textures. You can extract the textures
any time and save them to bitmap files, modify and reload them into your model.
Multiple geometric mesh objects can be created from a single texture and combined
into a three-dimensional model, with any seams quickly and accurately closed.
Solids of extrusion and revolution can be quickly created with texture map
coordinates automatically applied at the time of creation. Restricted vertex
editing allows modification of three-dimensional geometry in situations where
vertex selection would otherwise be ambiguous. The model editor is a
powerful and easy to use tool for the graphic designer.
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Operating systems: Win98, Win2K, WinXP
System requirements: Pentium III with 3D accelerator and OpenGL driver